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《EVE Online》为了让新玩家更快融入游戏 开发人员对界面和教程等做了改进

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每次《EVE Online》爆出一些巨大的流言蜚语或者破纪录战绩时,成百上千的新玩家涌入游戏并准备创建属于自己的史诗故事。面对混乱的界面和几乎需要花费一天来完成强制性的教程,不出所料许多新玩家不会坚持太多久。过去的一些更新通过在主用户界面加入工具提示元素并引入新的通告系统已经改善了此类问题,而且还将带来更多的改进。

本周的2014EVE拉斯维加斯上,CCP Rise讨论了用新机遇系统替换教程系统的计划。为了帮助设计系统,开发人员聚集了一群没玩过游戏的玩家并让他们在无指导的情况下开始游戏。游戏测试突出了与预期相比的一种行动的缺失而且表现地图、站台界面和机库仓库系统对新玩家会带来怎样的困扰。这些问题很容易解决而且可能在今年剩余的两个补丁中得到解决。

一个有趣的举动是Rise继续探讨了他关于在《EVE Online》中加入永久死亡的想法。尽管当你在《EVE》中死亡时会丢失你的飞船,这实际上只是经济损失而你的角色会以新克隆形态重生。Rise想要的是让人们去创造一个新的平凡角色,没有克隆和固定数额的技能分配点。允许新手购买具有资深战斗技能的单独生命,这可能会拉近老玩家和新玩家间的差距。这不会很快被引入甚至不确定一定会引入到游戏中,但现在事实上CCP公开讨论这个想法就足以引起大家的兴趣了。 职业玩家游戏工作室论坛,为您提供游戏项目游戏辅助,VPN,国外钱柜.777等最新信息。

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原文

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

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