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美服《龙与地下城》各大职业能力选择浅析 了解职业背后属性(二)

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战士:所有战士选择的都是武术原型,反映了特定的作战方法。勇士是个强大的战士,在战斗中能够对敌人造成致命打击。战争大师是个灵活狡猾的战术家。可畏骑士魔法让他或她可以保护盟友,摧毁敌人。
僧人:僧人坚持寺院传统,有特定形式的武术决定,帮助开发运用ki能源。张开的手的方式增加僧人手无寸铁时的攻击力。而暗影则使僧人成为了隐形战士,操纵黑暗,迷惑敌人。四种元素允许僧人将ki转化成法术和爆炸性元素能量。
骑士:所有的骑士都曾发过誓,这是个行为准则,指导他们的生活,塑造自己的能力。忠诚誓言使得骑士变得正义、美好和秩序井然。古人誓言承诺圣骑士保护自然世界和希望的土地。复仇誓言把圣骑士变成致命的复仇者,寻找和惩罚做坏事的人。
游侠:游侠选择的原型反映了他们的理想和自然的关系。猎人守卫在旷野,停止任何对自然的威胁。野兽掌握培养强大的生物,他们并肩作战打倒敌人。

盗贼:盗贼选择的原型反映了他们犯罪和诈骗的方法。小偷是逃避、卑鄙的骗子。刺客是一个集中而安静的杀手。神秘的魔术师使用法术和幻觉魔术。
术士:术士的魔力来自魔法原始——事件、祖先或怪癖天才赋予角色这般力量。龙的血统反映魔法师遥远的龙祖先,而授予权力则反映了龙的天性。
巫师:巫师选择神秘的奥术传统,研究魔法,塑造他或她的前景和天赋。虽然存在许多传统,《玩家手册》侧重于建立学校的D&D魔法——咒语、占卜、附魔、唤起、幻觉,、Wizardry_jp.Info.html" title="巫术" target="_blank">巫术和嬗变。钱柜777.专业玩家网网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

原文

Fighter: All fighters select a martial archetype that reflects a specific approach to combat. The Champion is a mighty warrior who scores deadly critical hits in combat. The Battle Master is a flexible, cunning tactician. The Eldritch Knight masters magic that allows him or her to protect allies and devastate foes.
Monk: A monk commits to a monastic tradition, defined by a specific form of martial arts that helps channel and shape the use of ki energy. The Way of the Open Hand augments a monk's unarmed strikes and allows mastery of the deadly quivering palm technique. The Way of Shadow turns a monk into a stealthy warrior who manipulates darkness to confuse and confound enemies. The Way of the Four Elements allows a monk to channel ki into spells and blasts of elemental energy.
Paladin: All paladins take an oath—a pledge to a code of conduct that guides their lives and shapes their abilities. The Oath of Devotion binds a paladin to the ideal of justice, virtue, and order. The Oath of the Ancients pledges a paladin to protect the natural world and preserve hope across the land. The Oath of Vengeance turns a paladin into a deadly avenger who seeks out and punishes wrongdoers.
Ranger: A ranger selects an archetype that reflects his or her ideals and relationship to nature. The Hunter stands guard in the wilderness, stopping threats before they can menace civilization. The Beast Master cultivates a powerful bond to creatures, fighting alongside them to bring down enemies.
Rogue: A rogue selects a roguish archetype that reflects his or her approach to crime and chicanery. The Thief is an evasive, sneaky trickster. The Assassin is a focused and quiet killer. The Arcane Trickster uses enchantment and illusion magic to enact his or her schemes.
Sorcerer: A sorcerer's magic arises from a sorcerous origin—the event, ancestry, or quirk of fate that gifted the character with power. The Draconic Bloodline reflects a sorcerer's distant dragon ancestry, and grants powers that reflect a dragon's nature. Wild Magic imbues a sorcerer with the energy of raw chaos, producing unpredictable results from his or her magic.
Wizard: A wizard selects an arcane tradition—the specific approach to the study of magic that shapes his or her outlook and talents. Though many traditions exist, the Player's Handbook focuses on the established schools of D&D magic—Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation.

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