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美服《龙与地下城》各大职业能力选择浅析 了解职业背后的属性(一)

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上周为《玩家手册》发布预告,谈了一些设计方面的问题。本周,我们一起来看看角色职业吧。
在大多数情况下,某种程度上说一个角色职业有很大的选性,应用到角色后就会决定你职业的品性。巫师和牧师就是很好的例子,巫师专攻的魔法,而牧师则更关注神性。这个决定不仅提供清晰的角色定位,它还涉及到角色在世界上的地位。
有些职业有几种选择点,通常允许你自定义角色的其他特征。一般来说,这些选择遵循第五版的设计趋势。他们让你擅长某些专业,同时也不会伤害你学习其他方面的能力。
野蛮人:野蛮人的选择比较原始,反映的是角色愤怒的本质。《玩家手册》的两个选项是狂战士的路径和图腾战士路径。狂战士带着不共戴天的愤怒战斗,而图腾战士则利用神奇野兽增加愤怒。
吟游诗人:每个诗人灵感都来源于学校——一饱读诗书志同道合的吟游诗人分享知识、故事和表演。《玩家手册》介绍了学院的传说,其重点是知识和性能、英勇的大学、注重鼓励在战场上的勇气。
牧师:牧师反映的是神的本质,塑造角色魔法。《玩家手册》中展示的四领域知识、生活、光、自然,风暴、欺骗和战争。
德鲁伊:德鲁伊凝结成团——他们是松散的联盟,许多志同道合的德鲁伊教团员分享类似的自然、平衡、督伊德教魔法。土地允许德鲁伊选择自己法力的出处。月亮增加德鲁伊变成各种野兽的能力。钱柜777.专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

原文


Keeping it Classy
Last week I posted spoilers for the Player's Handbook feats and talked a bit about their design. This week, let's look at character classes and the options available to those classes.
In most cases, a character class includes a big choice at some point, defining the specific flavor of that class as it applies to your character. Wizards and clerics provide obvious examples. A wizard picks a school of magic to specialize in, while a cleric picks a domain that reflects his or her deity. This decision not only provides a clear picture of what your character does, it also touches on that character's place in the world.
Some classes have a few choice points, usually allowing you to customize other traits or aspects of a character. Generally speaking, these choices follow the design trend of fifth edition. They make you good at your specialty without hurting your ability to branch out into other areas through multiclassing or feats.
Barbarian: A barbarian picks a primal path that reflects the nature of the character's rage. The two options in the Player's Handbook are the Path of the Berserker and the Path of the Totem Warrior. The berserker fights with an implacable fury, while the totem warrior channels the magic of beasts to augment his or her rage.
Bard: Each bard is inspired by a college—a loose affiliation of like-minded bards who share lore, stories, and performances. The Player's Handbook presents the College of Lore, which focuses on knowledge and performance, and the College of Valor, which focuses on inspiring bravery on the battlefield.
Cleric: Cleric domains reflect the nature of the gods and shape the magic a character wields. The domains in the Player's Handbook are Knowledge, Life, Light, Nature, Tempest, Trickery, and War.
Druid: A druid joins a circle—one of a number of loose alliances of like-minded druids who share similar outlooks on nature, balance, and the way of druidic magic. The Circle of the Land allows a druid to select a type of terrain from which he or she draws magic. The Circle of the Moon augments a druid's ability to transform into various beasts.

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